

However, Mass Effect’s fanbase were not deterred, developing their own evolving, reverse-engineered suite that continues to be expanded on to this day. Not since Dragon Age: Origins has there been an official modding toolset offered for a BioWare game. There’s no dedicated toolset offered by the developers, only a finished, compiled game.

Modding the Mass Effect games isn’t the same as working with Half-Life or Minecraft. While searching for answers about Mass Effect 3’s troubled dev-cycle, he discovered the Mass Effect modding scene. Once he arrived at the fateful finale of Mass Effect 3, Priority: Earth, Orikon felt the same disappointment many had. The characters, worldbuilding, story, gameplay, etc. Just a teen gamer at the time, Mass Effect proved a revelation to Orikon: “When you're young, worlds like Mass Effect make much more of an impact and impression on you. While he was late to the Mass Effect saga, the modder known as Orikon remains one of the last paragons still finishing the work started by BioWare over a decade prior.

He was just then starting on the series, having picked up Mass Effect 2 during a Steam sale. That was, except, for the man who would later restore much of that final mission years later. The controversial final act landed on 7th-gen systems with a thunderous applause, followed by a surge of frustrated fans at its derided endings. For many players, 2012 was the year the Mass Effect trilogy would come to an end.
